Affectionate Gesture to the Head: Leo gives a comforting one to Ez when he blames himself for letting go of Cheryl's hand when they were falling through the wormhole.Aerith and Bob: Character names include Leo, Cheryl, Owen, Zinikr, and Folt. Action Prologue: The game opens with Leo, Prickle, and Clicker trying to escape a mysterious factory, before he warps to En and the game truly begins.Accidental Aiming Skills: Cheryl starts haphazardly throwing books around in the Midi Toy Box after Leo says that he was only interested in her necklace and accidentally trips the hidden entrance to the basement, covering it up with an I Meant to Do That statement.It details a struggle between order and chaos in the game's world.įantasian contains examples of the following tropes: Mistwalker’s engineers clearly need to spend some time on optimization.A new fantasy starts Fantasian is an Apple Arcade exclusive Eastern RPG created by Mistwalker and developed by Final Fantasy creator Hironobu Sakaguchi and composer Nobuo Uematsu. It should run smoother on Apple’s latest iPhone, one of the most powerful handsets on the planet. Fantasian is a pretty game, but it’s not that pretty. I played using an iPhone 12, one of Apple’s most powerful mobile devices, and cinematic sequences with lots of action frequently resulted in frame chug. It’s manageable, but I’d really like to see this problem fixed with a patch.Ī slightly bigger issue is performance. This is clearly an issue with the fact that the game was designed first and foremost for touch screens. It made for a pleasantly console-like experience, save that quick changes in camera angles required me to stop pressing the thumbstick while moving in order to reorient direction. In my case, I played the bulk of the game using an Xbox controller, my phone’s screen mirrored on a TV using Apple Air Play. Like any game, Fantasian isn’t perfect, but its problems are mostly technical rather than creative. These miniatures also look great viewed as 3D maps, making it easy to figure out where you are and where you need to go. These areas have a distinct vibe, almost like dioramas, amplified by a camera focus plane effect we’ve seen previously in games like Octopath Traveler and 3D Dot Game Heroes. But Sakaguchi and company, never content to simply regurgitate, have added some modern sparkle to both presentation and play.ĭozens of the locations we explore began as intricately sculpted real-world miniatures before being scanned into the game, where they received digital augmentation.
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