Now you've got assets that take 10x as long as low poly ones, and you need to make 2-3+ different versions on top of that. The number of potential players with current graphics cards and CPUs pales in comparison to the masses (especially in the worldwide market) that have archaic hardware but might still be in your target market.Įven on powerful machines, modern PBR assets often need multiple LODs, simplified versions of the asset that are used when the player/camera is far away. If you go for higher poly models and more complex shaders, now you have to add and test different graphics settings unless you're ok with a bunch of negative reviews from people trying to run your game on a pentium 3 laptop (and you've essentially locked those consumers out of your game). Your game is likely to run just as well on a potato as it does a VR rig. ![]() If you want to never have to think about performance requirements (at least on the graphical/rendering side), low poly makes complete sense. With textures and higher poly models you'll spend 10x as long just getting anything in-engine, and then you're faced with a stupid number of options regarding shaders and even more time getting all of your assets to feel cohesive.Īnother factor to consider is performance. With good lighting and baked GI it's extremely fast to create an aesthetically pleasing low poly style, and it doesn't take much tweaking or refinement. ![]() This is especially true now that high poly realistic 3D models require a ton of separate texture maps (albedo, metallic/smoothness, normal, bump/height). Low poly un-textured models save you the extremely time consuming and challenging process of UV unwrapping, on top of the time savings of not having to create textures. There are plenty of low-poly 3D artists that are totally capable of creating high poly models with detailed textures but don't have the time or resources to realistically finish a game in that style. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams. I did also try bumping the CPU voltage up to about 1.32 4.4GHz which seemed to help slightly.No show-off posts. Actually, the most stable seems to have been OC CPU, XMP, and OC GPU but I don't really know what to make of that. I've then tried running Shadow of Mordor in all possible combinations of stock/OC CPU, XMP/no XMP, and stock/OC GPU. ![]() I also reset my CPU to default in the BIOS. I do have an overclock profile for my GPU in GPU Tweak 2 but I haven't been using it and instead been using the default gaming profile Asus provides. So this has been my most recent path for trying to fix it. Usually, when I see my screen go black, but still have sound and game control, It's a telltale sign that my GPU overclock is unstable, ever so slightly unstable. It might be manual, it might be GPU Boost 3.0, but it could be unstable. If your GPU is overclocked too, you might have an unstable GPU overclock too. Did you try bumping up the CPU voltage offset to see if more voltage doesn't fix the problem? If you're using XMP, try disabling XMP and see if stability doesn't increase. ![]() The loads are just drastically different. Just because an overclock is stable in a benchmarking utility does not mean it's stable in game. If you need more information I can provide it. I am completely out of ideas at this point so any insight would be much appreciated. I also used the built in Windows Memory checker and it said there are no problems. I don't believe it is a heat issue, my CPU doesn't go above 45 or so and my GPU maxes at around 75. (Even used DDU to clean out nVidia drivers and reinstall.) I run all my games at max settings at 4k but I also tried 1080p at lowest settings, which I could play for a little longer (maybe 30 mins) but still crashed. However I can play League of Legends and even Doom fine. Games like Shadow of Mordor, Fallout 4, Overwatch all crash. Sound and game control are still there though. So most games will run perfectly fine for about 10-20 minutes before the video just freezes. Then suddenly out of nowhere most of my games started crashing after about 10 minutes of play. I recently finished a new build and at first everything was great.
0 Comments
Leave a Reply. |